Products and Sets into 2027

Learn about the 2027 Riftbound set line-up as well as get updates about products coming this year.

Looking at Riftbound’s 2027 Releases

Hello Riftbounders, a planned feature of the second State of the Game of each year is that this will be the moment we begin to look ahead to next year’s booster releases and share the year’s lineup, at least as far as we’re able to share.

Here’s a look at the sets we’re cooking up for players in 2027:

In the same way that Chengran and Dave shared some teases for UnleashedVendetta and Radiance in our first State of the Game, we’re excited to dive in and share some peeks into what they are.

*record scratch*

You’re right, we still have a set coming in 2026. Let’s talk about a few things first, Secret Garden, T1, and Radiance before we look at 2027.


Secret Garden

The Secret Garden is your gateway to a lush world of alternate art cards from Riftbound's third set, Unleashed. Become one with the forest with alt-arts of Lillia, Bashful Bloom, Ivern, Green Father, and Ultrasoft Poro, plus five alt-art tokens and a bunch more!

As announced, this product will be available at select events, including this past weekend at Gen Con. We are working to have it available at additional events around the world and will share more updates soon.

  • RQ Barcelona
  • RQ Singapore
  • PAX West
  • RQ Los Angeles
  • And more events are coming soon!

Now, onto the contents for those unfamiliar with it:

Contents: 

  • 3x Alt Art Cards
    • Alt-Art Ivern, Green Father
    • Alt-Art Lillia, Bashful Bloom
    • Alt-Art Ultrasoft Poro
  • 5x Alt-Art Double Sided Tokens
  • 2x Sleeves Pack
  • 2x Full Art Postcards
  • 3x Unleashed Boosters

Price: English: $70

Riftbound x T1 2025 Worlds Champion Collection

Mark your calendars! We are planning for the English language T1 Worlds Signature Set drawing sign-up to run August 14-17! We’ll have an article later this week with details about the drawing.

We already shared all the details about the Riftbound x T1 2025 Worlds Champion Collection product line, you can check that article for the complete details about this product line-up. 

Due to printing timelines and logistics, The T1 Worlds Champion Player Bundle will be made available as part of a drawing in October. Stay tuned for more information as we get closer to it.

We can’t wait for players to get their hands on these products. You’re going to love them.

Gift of the Rift Bundle

This bundle celebrates the first year of Riftbound in style! Celebrate our first year with booster packs from Riftbound’s first five sets, seasonal accessories, and an alt-art Akali!

This product reflects our continued evolution of doing products, there is a Chinese language version of this product which has its own exclusive Kennen promo. 

While this product is available in both English and Chinese, this Akali exclusive for the English version:

Contents: 

  • 16x Booster Packs (3x each of OriginsSpiritforgedUnleashed, and Vendetta, 4x of Radiance)
  • 36x Runes - 6 of each Basic Runes with a Foil treatment
  • 1x Alt Art Akali Promo 
  • 100x sleeves of the Akali promo
  • 1x 2000 card storage box 

This product will be sold via your Local Game Store and Mass retailers, releasing December 4, 2026. Just in time for the holidays. 

Languages Available: English and Chinese

We still have a few more things up our sleeve for 2026, but we’re not ready to share them quite yet.


Set 5: Radiance

Own the Stage. The World is Watching.

At its core, Radiance is about performing like a master: playing at the absolute peak of your powers, under the brightest lights, with everything on the line. We’re extremely excited about this set. It is the capstone of our year and is going to feature our Regional Championships starting in November and be part of Convergence Fest in December! Check back tomorrow for more information about both of these Regional Championships. 

Are you ready? Let’s go!

  • Cards: 180 (66 Showcase)
  • Hashtag: #RBRadiance
  • 3-Letter Code: RAD
  • Dates
    • Previews: Kicking off at RQ Los Angeles, which takes place September 25-27, then previews continue to run through October 9.
    • Pre-Rift: October 16-22, 2026
    • Release: October 23, 2026

You might have seen the Seraphine card we revealed a few months ago as part of Regional Qualifier Vancouver. And a number of you called her card out as being from Radiance when it was shown as part of the T1 products, though with slightly different art.

So, what other new Legends will Radiance be bringing to Riftbound?

  • Seraphine
  • Ziggs
  • Jarvan IV
  • Ekko
  • Evelynn
  • And four more friends!

Products coming in Radiance:

  • Booster Packs & Displays
  • Showdown Decks: Seraphine vs. Evelynn
  • Vault Bundle
  • Pre-Rift kits

Radiance is going to be amazing and we can’t wait for players to get their hands on what this set offers as far as new Legends and new cards for you all to play with.

We’re also excited to share that we will have a new Ultimate Rare card as part of Radiance. We aren’t revealing it today, we’ll share more when Set 5 rolls around.

It’s Shattering Time

Since we are teasing players by announcing the Ultimate Rare card but not showing it yet, it’s only fair to share something else from Radiance instead:

We cannot wait to see what players come up with for his deck!

We’ve got more fun stuff still in store with Radiance, hang in there until we get closer. Now let’s turn back to… forward to 2027.


Set 6: Legacy

Bear the Banner. Forge Your Legacy.

Many players have their champion, the one they love to play whether it is Riftbound, their main in League, or the one they are always drawn to pick in TFT. Legacy is about that moment at the start of the game when you sit down across from your opponent and both reveal who you are representing. But, Legacy expands that - it’s more than just what your deck is, you are representing a region’s spirit through your Champion.

There’s a lot we are sharing about what Legacy has in store for players, and the regions: Demacia, Noxus, Ionia, Piltover/Zaun, Frejlord, and Bilgewater, will all have aspects that carry through into the cards and the games. The regions are represented by the champions and the mechanics in the set such that this set will feel different from any we’ve released before.

  • Cards: 346 (93 Showcase)
  • Hashtag: #RBLegacy
  • 3-Letter Code: LGC
  • Dates
    • Previews: We’ll have our first Preview beat as part of Convergence Fest, December 13-15, and then we’ll have previews in January, stay tuned for more details and dates.
    • Pre-Rift: January 22-28, 2027
    • Release: January 29, 2027

What new Legends will Legacy bring to Riftbound?

  • Ashe
  • Garen
  • Heimerdinger
  • Illaoi
  • Karma
  • Lux
  • Tryndamere
  • Vladimir
  • And four more friends!

Products coming in Legacy:

  • Booster Packs & Displays
  • 4 Champion Decks: Tryndamere, Ashe, Lux, Garen
  • Vault Bundle
  • Pre-Rift kits
  • Releasing in February: Proving Grounds, 2nd Edition

Arriving in January 2027, Legacy will launch us into the new year with a set that is going to leave a lasting, well, legacy, for Riftbound. Judge for yourself, but here’s a sneak peek at some of what is coming with Legacy:

  • Pack Contents Updates - We’re updating pack contents to replace a Common card with a slot for Legends & Battlefields.
  • Draft focused set design
  • Improvements to the templating of Riftbound cards
  • A crossover with League Classic
  • Proving Grounds, 2nd Edition

Pack Contents Updates

Starting with Legacy we are replacing a Common card slot in booster packs with a slot dedicated to being either a Legend or a Battlefield, at roughly a 50/50 frequency. To be clear, this means Legacy boosters and sets after it will contain 6 Common cards instead of 7. 

We’re doing this to try and solve players’ frustration around opening boosters and making sure Legends cards don’t feel anticlimactic to find.

Legends are an interesting design challenge. They are required to play the game. So, if you don’t own an Akali, and then open Akali’s Legend in a booster pack it’s fantastic! But the problem comes when you open your second, third, or fourth. Those additional copies are likely ones you don’t immediately need and, on top of that, Legends could (prior to Legacy) occupy some of the most exciting slots in your booster packs. 

So the problem we needed to solve was how do we manage their presence in booster packs to ensure availability to those that need them, but minimize how often they leave players disappointed to see them in packs? We can’t just completely remove them from the booster packs without directly impeding the ability for players to play limited formats with Riftbound.

Our approach starting with Set 6 is to replace a Common card slot with a slot dedicated to being either a Legend or a Battlefield at roughly a 50/50 frequency. To be clear, this means Legacy boosters and sets after it will contain 6 Common cards instead of 7, as with previous sets.

This solution allows them to remain prevalent in packs for new players, while ensuring they don’t occupy a slot that you’ll be disappointed to see one in. Note: Showcase Legends and Battlefields will still occupy one of the slots for Overnumbers and won’t appear in the new Legend/Battlefield slot.

Draft Focused Design

Legacy is our first set that we’re hanging our hat on as a Riftbound set built for drafting.

Drafting is a staple of many trading card games and a way to play that many players have a deep love for. Why?

It’s a good way for newer players to play since it doesn’t require you to have a constructed deck, and then the draft itself lets players see cards they can potentially draft and build your collection with afterwards. Additionally, the format tests player’s differently as they not only have to play their deck well, but they have to select their cards during the draft and properly build their deck. So it goes beyond simply mastering a single type of constructed deck.

While Riftbound introduced the rules for drafting early on after Origins’ release, the sets weren’t yet designed really with drafting in mind. With Set 6, the designers made it a priority to support draft in the set’s design. 

This includes things like creating mechanics which interact and have synergies between champions that overlap in a color in fun and interesting ways. Additionally there are things like “signpost” cards, which are cards that are at lower rarities (thus more commonly seen by players opening packs) that help signal strategies within the set for players. Sign post cards help players understand the set’s strategies for limited and they can be the glue that pulls those decks together.

We’re updating Rune Kits for stores to include a new unit card, the Minion. Minions are meant to be available to players to take, like they do Runes, and add to their draft decks in case they do not draft the full 25 cards to fill their deck.

The pack change we discussed above was done with an eye to improving draft playability.

We’ll share more about what went into designing Legacy as we get closer to the set’s release but we hope you’re getting excited to try drafting Riftbound if you haven’t yet!

Templating Updates

We’re updating some elements of how cards are templated, from introducing a new backing for targets in rules text, to a new arrow for signifying triggered abilities.

By nature of their design, TCGs are a continuously changing landscape as new mechanics arrive and necessitate updates or refinements to how cards are templated. There is a growth curve to every new TCG where after its initial launch there is a refinement and iterative process to clean up the rules and mechanics from what the designers initially envisioned, to what the game and the players need it to be.

Here’s a reprint from one of Legacy’s Champion decks, which features an already known battlefield that shows some of the modified templating we’re going to discuss:

The peek doesn’t capture all of what we’re discussing, but it does highlight the two most visual changes. The new backing used for targets, and the arrow used for triggered abilities.

Read on to learn more!

To discuss each of the updates, let’s look at some community feedback and then explain what is changing in Legacy to address that feedback:

I'm not sure which things mentioned on a card are targets.

Here are three lines of rules text, they look very similar but they are different. Can you identify what the targets are in them?

  1. "Kill a unit at a battlefield"
  2. "Kill all units at a battlefield"
  3. “Kill all units at battlefields”

Answers:

  1. "Kill a unit at a battlefield"
  2. "Kill all units at a battlefield"
  3. “Kill all units at battlefields”

The nuances here can be confusing to players. The Core rules contains a list of the things that define targets within the rules text of the card, but players shouldn’t need to memorize it to play the game.

The team has come up with a solution we are genuinely excited about which doesn't require more rules text. We’re introducing a new grey backer (the colored highlight such as you see on cards behind words) to indicate when a word is a target:

‘Play’ has too many meanings.

Our want to keep rules text as non-technical as possible has some hard edges we’ve been working to soften, this is one of them. And this part can definitely delve a bit deep in the nuance of crafting rules text, but we feel it’s important to highlight the work that goes into the rules for a game like Riftbound.

Currently, there are four meanings for ‘play’ when used on a card:

  1. Create a token - e.g. “Play a 1M Recruit to your base.”
  2. To put something on the chain - e.g. “Play a unit from your trash...”
  3. To finalize a spell - e.g. “If you've played a spell this turn...”
  4. To resolve something - e.g. “When you play me…”

The above examples for each of these meanings are meant to illustrate potential usages in a sample piece of card’s text, they are not exhaustive though.

Let’s start from the top and work our way down. The first item is also the most direct of our fixes: Starting with Set 6 token creation on cards will move to utilizing “Create” as the verb, rather than “Play” when a spell or ability makes a token in the game.

The second and third meanings are largely still present but we are tightening up on the grammar of how rules text is written to make the intended meanings of ‘Play’ clearer:

  1. If ‘play’ is used as an instruction it means to put something on the chain. 
  2. If the text uses play in another way, it refers to the finalizing of the spell.

And for the remaining meaning, we are following the path of tokens and no longer using ‘play’ in these meanings. We will be changing cards from saying “When you play me…” to “When I enter…” 

Some among you may have realized there is one more case which we didn’t include above. (And if you did notice it, may we point you to the judge test?) Some card instructions say "when you play a [card/spell]". Currently this refers to resolution. We are changing this to refer to when a card or spell is finalized instead, to match the third listed meaning of "play".

So, in summary, starting with Legacy the four meanings of Play we listed above are changing (or not in some cases) in the following ways:

  1. Create a token - "Create a 1M Recruit to your base".
  2. To put something on the chain doesn’t change, "Play a unit from your trash".
  3. To finalize a spell doesn’t change, "If you've played a spell this turn".
  4. "When you play me" becomes "When I enter".
    1. "When you play a [card/spell]" is unchanged in text, but changes to refer to the finalization instead of resolution in the rules.

To quote Kelly Digges on the Game team, “Play goes from 4 meanings to 1.2 meanings.”

How do I identify a triggered ability’s condition and its effects?

This is the most striking visual change to rules text, we’re introducing “the arrow.”

This arrow is a marker that everything to the left is the condition of a triggered ability, and everything to the right is the actual ability when it is triggered.

We don’t have a ready image to show, but we did also want to highlight what it would like for a conditional triggered ability, such as with Sona, Harmonious:

[NEW TEXT] 

At the end of your turn, if I'm at a battlefield --> Ready up to 4 [runes].

[OLD TEXT]

At the end of your turn, if I'm at a battlefield, ready up to 4 runes.

This is an example where the underpinning rules updates for this change already took place as part of the updates with Unleashed. Because of that, this is much more of a visual change than something that impacts the game rules.

League Classic in my Riftbound?

Another tease for Legacy, we will have some amazing art inspired by League Classic on cards:

Proving Grounds, 2nd Edition

Heimerdinger, Karma, Vladimir, Illaoi decks

Arriving in February of 2027, following Legacy’s release, we’ll release the updated boxed product for Riftbound featuring four new decks. This release has four new decks featuring Champions in Legacy

The second edition will not contain any cards which you cannot get out of booster packs. These decks are going to be awesome and players are going to enjoy their play no matter your level of skill and familiarity with Riftbound.

  • 3-Letter Code: PG2
  • Languages: EN, CN, FR, KR
  • Dates
    • Release: February 19, 2027
  • Contents
    • 4 Champion decks
    • 4 Oversized Battlefields
    • 4 Paper Playmats
    • 4 Chibi Score Trackers
    • 1 Rulebook
  • Price: $40

Set 7: The Reckoning

Awaken the Ancients

What happens when dormant behemoths are awakened? The Reckoning! This set will feature some of League’s biggest Champions. 

It’s still early and we’re not ready to share as much about this set as we have for Legacy, which is interestingly quite aligned with the themes of this set. How exactly? Players will have to wait a bit more to learn the answer to that question, starting with next year’s first State of the Game.

  • Cards: 264 (67 Showcase)
  • Hashtag: #RBReckoning
  • 3-Letter Code: REC
  • Dates
    • Pre-Rift: April 23-29, 2027
    • Release: April 30, 2027

What new Legends will The Reckoning bring to Riftbound?

  • Aurelion Sol
  • Cho’Gath
  • Shyvana
  • Vayne
  • Zilean
  • And four more new Legends

Products coming in The Reckoning:

  • Booster Packs & Displays
  • Champion Decks for Shyvana & Vayne
  • Vault Bundle
  • Pre-Rift kits

As you can see there will be some very exciting Champions as part of The Reckoning, and we have a few surprises in store for players. Given the theme for this set, we felt like this set deserved some suitable blockbuster art:


Set 8

Arriving Q3 2027

That’s right, we’ve reached the point where we are far enough out that we haven’t even locked Set 8’s name yet. But we still have fun stuff to share, including some concept art!

That said… Who’s ready for a magical trip to Bandle City? Home of the Yordle champions such… well, we can’t say who yet, that would be giving too much away! A set that embodies the city’s whimsical and magical mischief in every card, pack, and game you play! 

Set 8 is sure to leave players excited for more champions and new mechanics in what we feel is our most immersive Riftbound set yet.

This set marks also our first time doing an in-person concept push with a number of talented artists. We aren’t doing it for every set but this one was unique and we brought a few artists to Riot’s LA campus and set them to work on Set 8’s creative. Today we’re revealing a few fun pieces that capture the whimsy and magical mischief we’re after with this set. These concept pieces won’t necessarily appear on cards, but are the artists riffing and exploring concepts for Set 8.

Set 9

Arriving Q4 2027

Our last set of 2027 is far enough out that we’ve got nothing for you. Nope. Zero. Zilch. Without a Shadow of a doubt, we know some of you are disappointed by this.

What?

We’re being told we contractually have to show you something.

Isle guess this will do: